
3D Artist Generalist
Currently looking for a position as a 3D artist, I wish to use my skills and continue to progress in the field of video games.
Since 2022, I have been learning 3D as an autodidact inspired by universes and video games that I like such as The Legend of Zelda, Portal, Undertale, The Last of Us, Stray... This allowed me to develop strong skills in modeling environments, props and characters, in styles ranging from realistic to stylized.
Through student projects (Hebald Forest, The Lotus Society), I have perfected my skills by integrating my models into game engines. On Teku Teku, I was able to expand my scope with the rigging and animation of the main character and several birds.
More recently, with Project Astra and City Game, I have refined my mastery of texturing on Substance Painter and character animation. On City Game, I created all the environments and 3D assets, also enhancing my skills in game design and level design.
Finally, my internship at Emraude allowed me to work on ambitious projects for prestigious clients (Chanel, Total Energies, Accor). I acquired a complete professional experience of the 3D pipeline: modeling, texturing, lighting, optimization, rigging, animation and baking.
I mainly work on Blender, but I am also familiar with Unity, Unreal Engine 5, Substance Painter, Photoshop, Premiere Pro, After Effects, Tree It and Mixamo.
Software

Blender
Modeling, texturing, rigging, animation, baking, lighting and compositing
Experience in most aspects of the software

Substance Painter
Creation of stylized and realistic PBR textures, optimization of UV and map baking.

Unity
Integration of 3D assets, implementation of prefabs and colliders, creation of VFX with the shader graph.
Used on five projects, including two in VR.

Unreal Engine 5
Integration of 3D assets, blueprints, use of brushes to create the map and level design
Used on one project.
Career path
Looking for new opportunities!
I am currently available to join you to create together.
City Game
3D modeling and texturing of all assets (environment, enemy robots...). Implementation of a GDD and level design.
6-month internship - Emraude
Creation of environments, assets and characters (modeling, texturing, rigging, animation) in a serious game studio for prestigious clients (Chanel, Accor, Total Energies). Optimization of assets for ThreeJS.
Project Astra : Chronos Terminal
3D modeling of the space station environment and objects for the main puzzles. Team management and art direction.
TekuTeku : Fishing Adventure
3D modeling of the environment and interactive objects. Rigging and animation of the character and birds. VFX production using shader graph.
The Lotus Society
3D modeling of the rooms and their assets, game design of the puzzles, VFX in engine and opening cinematic.
Hebald Forest
3D modeling of buildings and objects for the game's central village. Integration and level design.
Master's degree in Management, Video Games, Image and Creativity (MAJIC)
Graduated with a master's degree in management for video games and the creative industries.
Bachelor's degree in film and audiovisual studies
Graduated with a bachelor's degree focusing on digital creation and new media.
Ubisoft Game Challenge
Volunteer in the management and organization of a Game Jam in collaboration with the city of Montpellier and Ubisoft.