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3D Artist Generalist


Currently looking for a position as a 3D artist, I wish to use my skills and continue to progress in the field of video games.

Since 2022, I have been learning 3D as an autodidact inspired by universes and video games that I like such as The Legend of Zelda, Portal, Undertale, The Last of Us, Stray... This allowed me to develop strong skills in modeling environments, props and characters, in styles ranging from realistic to stylized.

Through student projects (Hebald Forest, The Lotus Society), I have perfected my skills by integrating my models into game engines. On Teku Teku, I was able to expand my scope with the rigging and animation of the main character and several birds.

More recently, with Project Astra and City Game, I have refined my mastery of texturing on Substance Painter and character animation. On City Game, I created all the environments and 3D assets, also enhancing my skills in game design and level design.

Finally, my internship at Emraude allowed me to work on ambitious projects for prestigious clients (Chanel, Total Energies, Accor). I acquired a complete professional experience of the 3D pipeline: modeling, texturing, lighting, optimization, rigging, animation and baking.

I mainly work on Blender, but I am also familiar with Unity, Unreal Engine 5, Substance Painter, Photoshop, Premiere Pro, After Effects, Tree It and Mixamo.​

 

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Software

Blender

Modeling, texturing, rigging, animation, baking, lighting and compositing

Experience in most aspects of the software

Substance Painter

Creation of stylized and realistic PBR textures, optimization of UV and map baking.

Unity

Integration of 3D assets, implementation of prefabs and colliders, creation of VFX with the shader graph.

Used on five projects, including two in VR.

Unreal Engine 5

Integration of 3D assets, blueprints, use of brushes to create the map and level design

Used on one project.

Career path

2025-...
Looking for new opportunities!

I am currently available to join you to create together.

2025
City Game

3D modeling and texturing of all assets (environment, enemy robots...). Implementation of a GDD and level design.

2025
6-month internship - Emraude

Creation of environments, assets and characters (modeling, texturing, rigging, animation) in a serious game studio for prestigious clients (Chanel, Accor, Total Energies). Optimization of assets for ThreeJS.

2024-2025
Project Astra : Chronos Terminal 

3D modeling of the space station environment and objects for the main puzzles. Team management and art direction.

2024
TekuTeku : Fishing Adventure

3D modeling of the environment and interactive objects. Rigging and animation of the character and birds. VFX production using shader graph.

2024
The Lotus Society

3D modeling of the rooms and their assets, game design of the puzzles, VFX in engine and opening cinematic.

2023-2024
Hebald Forest

3D modeling of buildings and objects for the game's central village. Integration and level design.

2023-2025
Master's degree in Management, Video Games, Image and Creativity (MAJIC)

Graduated with a master's degree in management for video games and the creative industries.

2023
Bachelor's degree in film and audiovisual studies

Graduated with a bachelor's degree focusing on digital creation and new media.

2022
Ubisoft Game Challenge

Volunteer in the management and organization of a Game Jam in collaboration with the city of Montpellier and Ubisoft.